- Real-time character movement
- ATB bar that fills up
- Z key pauses movement, shows attack range
- X shoots, using 1 AP per bullet
#pico8 #gamedev #parasiteeve
- Real-time character movement
- ATB bar that fills up
- Z key pauses movement, shows attack range
- X shoots, using 1 AP per bullet
#pico8 #gamedev #parasiteeve
- The frog now has a sprite
- Frog also has collision with the wall so that it doesn't fly off screen.
- The frog now has a sprite
- Frog also has collision with the wall so that it doesn't fly off screen.
The frog's jump is controlled along an arc:
The frog's jump is controlled along an arc: