#GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta:
godotengine.org/article/dev-...
TPS 開発ログの第7弾です。 「覚醒」を実装してみた。
This is devlog #7. I implemented the overdrive mode.
TPS 開発ログの第7弾です。 「覚醒」を実装してみた。
This is devlog #7. I implemented the overdrive mode.
github.com/godotengine/...
github.com/godotengine/...
We still have some days to wrap up new features, and this new dev snapshot is fire 🔥
visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
We still have some days to wrap up new features, and this new dev snapshot is fire 🔥
visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
Wood grain shader credit Yui Kinomoto, who I think is @arlez80.bsky.social
Everything else is a Polygon2D, some with noise. Is this a good starting point for a game's visual style?
#godot #gamedev
Wood grain shader credit Yui Kinomoto, who I think is @arlez80.bsky.social
Everything else is a Polygon2D, some with noise. Is this a good starting point for a game's visual style?
#godot #gamedev