aoiti - Imperial Ambitions
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aoiti.bsky.social
aoiti - Imperial Ambitions
@aoiti.bsky.social
aoiti.itch.io
www.aoiti.com
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Imagine a 4X strategy where various agents are key pawns of action; tanglible civilians show real-life-like migration or rebellion behaviours; and units behaviour is affected by their prejudices... #indiegames
Imperial Ambitions is possibly the first 4X - RPG fuse!
www.youtube.com/watch?v=DQUe...
Here we roam now - Battle Scene
YouTube video by ao iti
www.youtube.com
The new tab includes both encyclopedia and event logs!
#indiegamedev
September 4, 2025 at 12:39 AM
WIP: event logs will be available in the ledger with next patch! #IndieGameDev
August 31, 2025 at 4:46 PM
Imperial Ambitions has reached 17500 Wishlists!!! Thank you all for your support! #GamingLife
August 20, 2025 at 11:22 PM
My experience with the demo release can be summarized with a single word... Sleeplessness

Pains of being an #indiedev
August 15, 2025 at 5:12 PM
Imperial Ambitions Wiki is now available on Fandom!!!
imperial-ambitions.fandom.com
#indiegames
Imperial Ambitions Wiki
imperial-ambitions.fandom.com
August 14, 2025 at 9:22 PM
In Imperial Ambitions Discrimination leads to economic isolation, and even emmigration. #IndieGameDev #screenshotsaturday
August 9, 2025 at 3:59 PM
New feature!🌟
After an attack⚔️, if you have a general (or a Slave Master) and the enemy hitpoints fall below 30, you can capture the enemy! ⛓️
#indiegame #gaming
August 5, 2025 at 7:47 PM
Choose your explorer’s career as a cartographer, geologist, surveyor or diplomat, each unlocking powerful abilities and new advantages for your empire.
#indiedev #gaming
July 29, 2025 at 11:21 PM
Adding in the natives to the game. For now, they will not be playable unfortunately. Got to wait for the Release for that!
#indiegamedev #screenshotsaturday
July 27, 2025 at 8:45 PM
The new world teems with desperate souls. Will you build a future together — or chain them to your empire’s ambition? #indiedev #screenshotsaturday
July 27, 2025 at 7:02 PM
Testing Imperial Ambitions...
Note to self: DON'T LEAVE GREEDY or FANATIC units in culturally different towns... They tend to massacre alot 🗡️🗡️🗡️
#IndieGameDev
July 26, 2025 at 9:15 PM
Here how "Unrest Traits" work in IA!
Discontent citizens will go on strike and later, if still unsatistied they will protest. If there is no improvement, finally they will riot. Rioting can lead to rebellion, or continue until people are tired of rioting.
#turnbasedthursday #socialsimulation
July 24, 2025 at 10:20 PM
Dissatisfaction, Depression and Hysteria is a progressive effect resulting from lack of luxury.
Yet prospect of a new baby removes these effects temporarily... Just wait until terrible twos!

#SocialSimulation #Indiegaming
July 23, 2025 at 3:38 PM
Created a UI to visualize how Traits are connected!

Here is how disease and hunger effects affect eachother in Imperial Ambitions. #indiegames #gamedev

green line: promotes, red line cancels.
July 22, 2025 at 6:11 PM
Imperial Ambitions hit 16K Wishlists!!! #TurnbasedThursday #gaming
July 10, 2025 at 4:37 PM
Hello #indiegamedev I am working on Influence Mechanics.I got to choose one of two approaches for calculating influence:
1.Calculated from scratch at the end of the turn based on state, such as culture, trade routes, logistics, other traits. In this scenario agent or unit actions can NOT directly...
July 8, 2025 at 8:38 PM
In IA, every agent has several abilities,
Their abilities are listed on the right.
Immidiately available abilities are found on top, others are below with a brief info on why they are not available.

What do you think? Any suggestions to increase readibility? Is it too crowded? Is layout ok?
July 5, 2025 at 10:34 AM
Returned from holiday and back to gamedev!
I am working on alternative design for Action Buttons.
There are 3 things needed to be expressed:
1. Name of the action (ie. Heal)
2. Required (ie. action points, resources, discipline etc)
3. Fail reason if action not possible
Looking for design ideas?
June 25, 2025 at 3:58 PM
In Imperial Ambitions units have discipline, determined by luxury and hunger. But how should Discipline effect the units' ability to perform actions?

A. It determines how many extra ACTION POINTS each Action requires

B. Each Action requires a min Discipline

Or Another?
#indiegames
#gaming
June 17, 2025 at 7:03 PM
Working on adding more info to the town labels...
Now you can see how many turns before babies are due! in a 4X game!!🤪
#IndieGameDev #tilesettuesday #gaming
June 16, 2025 at 9:05 PM
There’s a humbling joy in seeing players spend hours in your game.
Here is a screenshot I received today - Winter 1550!
#gamedev #indiedev #indiegamedev #MondayMotivation
June 16, 2025 at 9:05 PM
Reposted by aoiti - Imperial Ambitions
Just realized my epic fail — the link I posted led to nowhere on Steam. Duh! Here’s the real one:

store.steampowered.com/app/473750/F...
Feudums on Steam
Lead multiple branches of your noble house in a living, persistent online 4X grand strategy. Expand fiefdoms, command vassals, master warfare, and outwit rivals through diplomacy, espionage, and schem...
store.steampowered.com
June 6, 2025 at 9:12 PM
Reposted by aoiti - Imperial Ambitions
#PitchYaGame

FOLK EMERGING is a
🔥 Stone Age
👨‍👩‍👧‍👦 Nomadic
⏳ Turn-based
⬢ 4X strategy

👉 SIGN UP for early playtests: subscribepage.io/vAwvvR

#indiedev #gamedev 🎮
June 6, 2025 at 11:13 AM
Reposted by aoiti - Imperial Ambitions
Hey #PitchYaGame !

Mystical Tactics is a turn-based tactical-RPG roguelike in which you control a squad of adventurers trying to repel the Dark Lord and his minions.

Demo available on Steam!
store.steampowered.com/app/2850600
June 6, 2025 at 7:27 PM